3D Creative Magazine Issue 102 February 2014

3D Creative Magazine Issue 102 February 2014

3D Creative Magazine Issue 102 February 2014

Bulan ini, sekarang saatnya untuk memulai beberapa proyek baru yang menarik! Pelajari cara membuat dasar yang kuat untuk foto Anda dengan bimbingan previz untuk membantu Anda mengembangkan adegan photoreal dan mobil klasik. Anda juga dapat mengetahui bagaimana mengubah foto Anda menjadi tekstur bisa diolah sempurna dengan panduan kami untuk menciptakan sebuah perpustakaan tekstur.

Sze Jones berbicara tentang pergi sendiri untuk memulai bisnisnya sendiri setelah berkarir di beberapa studio terbaik industri game itu. Plus, kita mendengar Ziggy Hentze Kisah inspiratif tentang bagaimana menghadapi ZBrush mengirimnya ke jalur karir yang tak terduga.
Dengan semua ini dan galeri penuh gambar yang luar biasa, Anda yakin untuk menemukan sesuatu di dalam untuk memotivasi Anda!

Content :

Crafting iconic characters
Sze Jones talks about her character design career and her new business venture, Cyber Geisha

Building a career in 3D jewelry
Ziggy Hentze shares his remarkable journey from military man to designing ZBrush jewelry

Refine your skills with sketching
Niyazi Selimoglu shares how he improved his 3D abilities by recreating fantastic art in ZBrush

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Master previz for photoreal scenes
John A. Martini breaks down the best ways to begin a photorealistic scene

Accurately model a photorealistic car
Hasan Bajramović explains how to create a solid basis for a photoreal car in 3ds Max

Create a classic car in Maya
Discover the first steps towards creating a photoreal Delage D8 120 with Alexandr Novitskiy

Convert photographs into textures
Richard Tilbury explains how to alter images in Photoshop and create your own textures

Sculpt distinctive creatures
Zsolt Vida reveals his pipelines for creating expressive fantasy characters in ZBrush

Transform drawings into 3D
Victor Hugo Sousa shares the processes behind his 3D translation of Thiago Almeida’s concept art

Design contemporary architecture
Juan Carlos Ramos Figueroa describes how he designed and created his Pyramid House

Digital Art Master: Simplicity
Learn how Alberth Costa da Silva crafts incredible arch-viz scenes using 3ds Max and V-Ray

Magazine Detail :

Title :  3D Creative Magazine Issue 102 February 2014
Publisher : 3DCreativemag.com
Bahasa : Inggris
Type file : PDF
Jumlah halaman : 124 Pages
Besar file : 52,8 Mb
Download : Google Drive
Pasword : senirupa

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