3D Creative Magazine Issue 103 March 2014

3D Creative Magazine Issue 103 March 2014

Fakta: Mathieu Aerni menciptakan gambar cover kami Dapatkan keluar dari halaman saya! hanya dalam satu malam! Masalah ini, Mathieu menunjukkan bahwa gambar 3D yang luar biasa tidak perlu waktu berhari-hari untuk membuat. Dengan memahami anatomi mematung dan bahan, Anda dapat menghasilkan karakter yang menarik di depan waktu sama sekali! Tambahkan ke ini porsi inspirasi karakter dari sangat berbakat Katon Callaway, dan Anda mendapatkan masalah dikemas dengan wawasan industri dan teknik membantu.

Kami juga menyambut Johan Svensson untuk berbagi beberapa wawasan tentang karirnya. Plus, memeriksa panduan kami untuk pemodelan mobil photoreal di kedua 3ds Max (P80) dan Maya (P88) untuk menginspirasi pipa profesional Anda. Nikmati!

Content 3D Creative Magazine Issue 103 March 2014 :

Becoming a world-class character artist
Sony Santa Monica lead character artist Katon Callaway reveals the secrets of his progression

Taking charge in VFX careers
Johan Svensson shares his approach to the games and editorial VFX industries

Explore your ideas with ZBrush
Robert Goldney shares how he develops his 3D sketching skills and brings stories to life in ZBrush

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Sculpt expressive characters
Mathieu Aerni explains how to effectively create interesting characters with ZBrush

Model photoreal objects from life
John A. Martini explains how to model objects for perfectly realistic still life scenes in Maya

Accurately detail a classic car
Hasan Bajramović runs through the process of adding design elements to vehicles in 3ds Max

Refine vehicle geometry
Follow Alexandr Novitskiy’s guide to replicating the design of a vintage car in Maya

Generate Bump and Specular maps
Richard Tilbury explains how to bring textures to life through effective mapping in Photoshop

Create dynamic landscapes in Vue
Discover the processes behind Dmitriy Eremenkov’s impressive tornado scene Cataclysm

Designing sculptures in ZBrush
Cameron Farn reveals his ZBrush pipeline for designing large-scale physical sculptures

Digital Art Master: Game of Life
Learn how Hu Zheng crafted his iconic 3D depiction of life and death

Magazine Detail :

Title :  3D Creative Magazine Issue 103 March 2014
Publisher : 3DCreativemag.com
Bahasa : Inggris
Type file : PDF
Jumlah halaman : 134 Pages
Besar file : 48,8 Mb
Download : Google Drive
Pasword : senirupa

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